using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FrutasMakeSalad : MonoBehaviour { public GameObject SlicedFruit, gameFObject; public int cortadas; Animator textoanim; private void Start() { textoanim = GameObject.Find("Chops").GetComponent(); } void OnTriggerExit2D(Collider2D coll) { if (coll.tag == "Blade") { Vector2 direction = (coll.transform.position - transform.position).normalized; Quaternion rotation = Quaternion.LookRotation(direction); GameObject slicedfruit = Instantiate(SlicedFruit); slicedfruit.transform.position = transform.position; cortadas++; Destroy(slicedfruit, 5f); Destroy(gameObject, 6f); } } private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Mesa") { textoanim.SetTrigger("Chop"); StartCoroutine(timerEscrita(1.2f)); } } private void Update() { if (cortadas >= 5) { Destroy(gameFObject); } } IEnumerator timerEscrita(float time) { yield return new WaitForSeconds(time); textoanim.SetTrigger("Chop"); } }